We can talk later about who’s good at the game and who’s not when your double guns handicap( for the lack of skill with a cutlass) is no longer a valid strat. Congrats, I’ll look forward to our fight on the sea when I kill you with a cutlass.Ĭutlass feels more satisfying in comparison to a one shot mechanic. You’ve just opted out for the one shot mechanic, and thus assume that you are a god at the game. Try beating a 4 man with just one gun and a cutlass, then talk to me about which is more skillful. If you are saying “pressing buttons fast is skillful” sure, that is.īut not taking out an entire crew with the double gun handicapĪs much as you want to assuce other players for being bad for not conforming to one shot mechanic, is laughable. You are very skilled in combat, let me tell you. ( yes you can jump and dodge but that doesn’t always work.)ĭouble guns solely rely on if the player connects both shots, which if Pc can be macroed to fire in. And the only viable counter is shockingly enough double guns. Say what you want about EDAR trappers, but I'm pretty sure these two perks were the exact reason they were added and they do their job well(some would even argue too well.You for thinking that you are a really good at a one shot mechanic.ĭo I think double guns are good? Yes they are strong. In terms of GS and zerker's unstoppability, I feel that should be handled more by certain enemy types rather than overarching systems(like how sirens shut down demos that take frag rounds over siren resistance). Say what you want about EDAR trappers, but I'm pretty sure these two perks were the exact reason they were added and they do their job well(some would even argue too well.)įrosty eredeti hozzászólása:I think they said they fixed teleporting big and some medium zeds. This is only the length of a small room and vents and barricaded doorways would still be fair game, so zeds could still be pooring in pretty quick, but they would no longer spawn immediately behind you or around a corner as you're turning it. Based on some admittedly amateur eyeballing by myself and things others have suggested in similar threads, I feel the best solution would be to make a "dead zone" around players where zeds can't use in-map spawns extending maybe 20m(measured on trader compass) from players. ![]() The reason spawning is so aggressive is because the devs want it to feel like zeds are coming out of the woodwork, and that nowhere is really safe. Now I feel like I'm catching it every other match.Īs for teleporting necessary to keep gs and zerker in check, that's not the reasoning the devs gave for the decision, and doesn't do that anyways. so, I don't know about anyone else, but I feel the spawning got worse after the "fix." I used to only notice it maybe once every 10 or so matches on a bad day. I'm not a fan of the teleporting, but movement speed buffed classes like the GS and Zerk would be unstoppable. Welcome to Killing Floor 2! I think they said they fixed teleporting big and some medium zeds. TWI said they fixed teleporting ZEDs but in actuality they didn't do anything. □SUSIE□ eredeti hozzászólása:This issue has been prevalent since early access and probably won't ever be changed.
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